2025

EWC & HEROIC

When mistaken identity becomes perfect strategy

Club Partnership Announcement

Concept Development, Video Production

2025

EWC & HEROIC

When mistaken identity becomes perfect strategy

Club Partnership Announcement

Concept Development, Video Production

about

about

The sketch follows HEROIC's attempt to sign chess champion Magnus Carlsen for their EWC roster, resulting in comedic mistaken identity. The format tapped into Norwegian cultural recognition while staying accessible to global esports fans.

Produced as organic short-form content for social distribution. No media buy, no influencer amplification. Just strong concept execution designed to travel naturally across HEROIC's channels.

The sketch follows HEROIC's attempt to sign chess champion Magnus Carlsen for their EWC roster, resulting in comedic mistaken identity. The format tapped into Norwegian cultural recognition while staying accessible to global esports fans.

Produced as organic short-form content for social distribution. No media buy, no influencer amplification. Just strong concept execution designed to travel naturally across HEROIC's channels.

brief

  • Created mistaken identity sketch where HEROIC recruits the wrong Magnus Carlsen

  • Used dry Norwegian humor and cultural touchstones accessible to international esports audiences

brief

  • Created mistaken identity sketch where HEROIC recruits the wrong Magnus Carlsen

  • Used dry Norwegian humor and cultural touchstones accessible to international esports audiences

approach

  • Generate excitement for HEROIC's Road to EWC 2025 campaign beyond typical esports announcements

  • Tell the club's story while building tournament hype through unexpected creative approach

approach

  • Generate excitement for HEROIC's Road to EWC 2025 campaign beyond typical esports announcements

  • Tell the club's story while building tournament hype through unexpected creative approach

The Impact

Strong organic performance with high engagement relative to impressions, indicating content earned attention rather than just exposure. The campaign successfully announced HEROIC's EWC participation while showcasing club personality.

Results demonstrate how gaming audiences respond to personality over press releases. Creative-to-audience fit delivered measurable engagement without paid distribution.

STOP BEING BORING
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STOP BEING BORING
GET IN TOUCH

STOP BEING BORING
GET IN TOUCH